Discussion:
Do we really own our digital possessions?
(too old to reply)
Alasdair Allan
2019-04-15 21:11:05 UTC
Permalink
<https://phys.org/news/2019-04-digital.html>

Microsoft has announced that it will close the books category of its digital store. While other software and apps will still be available via the virtual shop front, and on purchasers' consoles and devices, the closure of the eBook store takes with it customers' eBook libraries. Any digital books bought through the service – even those bought many years ago – will no longer be readable after July 2019. While the company has promised to provide a full refund for all eBook purchases, this decision raises important questions of ownership.

Digital products such as eBooks and digital music are often seen to liberate consumers from the burdens of ownership. Some academics have heralded the "age of access", where ownership is no longer important to consumers and will soon become irrelevant.

Recent years have seen the emergence of an array of access-based models in the digital realm. For Spotify and Netflix users, owning films and music has become unimportant as these subscription based services provide greater convenience and increased choice. But while these platforms present themselves clearly as services, with the consumer under no illusion of ownership, for many digital goods this is not the case. So to what extent do we own the digital possessions that we "buy"?

*Fragmented ownership rights*

The popularity of access-based consumption has obscured the rise of a range of fragmented ownership configurations in the digital realm. These provide the customer with an illusion of ownership while restricting their ownership rights. Companies such as Microsoft and Apple present consumers with the option to "buy" digital products such as eBooks. Consumers often make the understandable assumption that they will have full ownership rights over the products that they pay for, just as they have full ownership rights over the physical books that they buy from their local bookstore.

However, many of these products are subject to end user licence agreements which set out a more complex distribution of ownership rights. These long legal agreements are rarely read by consumers when it comes to products and services online. And even if they do read them, they are unlikely to fully understand the terms.

When purchasing eBooks, the consumer often actually purchases a non-transferable licence to consume the eBook in restricted ways. For instance, they may not be permitted to pass the eBook on to a friend once they have finished reading, as they might do with a physical book. In addition, as we have seen in the case of Microsoft, the company retains the right to revoke access at a later date. These restrictions on consumer ownership are often encoded into digital goods themselves as automated forms of enforcement, meaning that access can be easily withdrawn or modified by the company.

This is not a one-off occurrence. There have been many similar instances that raise questions of ownership. Just last month, social media site MySpace admitted to losing all content uploaded before 2016. Blaming a faulty server migration, the loss includes many years' worth of music, photos and videos created by consumers.

Last year, after customers complained of films disappearing from Apple iTunes, the company revealed that the only way to guarantee continued access was to download a local copy – which, some opined, goes against the convenience of streaming. Amazon hit the headlines way back in 2009 for remotely erasing "illegally uploaded" copies of George Orwell's 1984 from consumers' Kindle e-reading devices, much to consumers' dismay and anger.

*Illusions of ownership*

My research has found that many consumers do not consider these possibilities, because they make sense of their digital possessions based on their previous experiences of possessing tangible, physical objects. If our local bookstore closed down, the owner wouldn't knock on our door demanding to remove previously purchased books from our shelves. So we do not anticipate this scenario in the context of our eBooks. Yet the digital realm presents new threats to ownership that our physical possessions haven't prepared us for.

Consumers need to become more sensitised to the restrictions on digital ownership. They must be made aware that the "full ownership" they have experienced over most of their physical possessions cannot be taken for granted when purchasing digital products. However, companies also have a responsibility to make these fragmented ownership forms more transparent.

Often there is a logical business reason for such restrictions. For instance, since digital objects are infinitely reproducible – they can be duplicated quickly and easily at negligible costs – restrictions on sharing are a means to protect the profits of both distribution companies (Microsoft or Apple, for example) and media producers (including the authors and publishers of an eBook). However, these restrictions must be stated clearly and in simple terms at the point of purchase, rather than hidden away in the complex legal jargon of end user licence agreements, obscure
Filip454
2019-04-15 22:01:37 UTC
Permalink
Post by Alasdair Allan
<https://phys.org/news/2019-04-digital.html>
Microsoft has announced that it will close the books category of its digital store. While other software and apps will still be available via the virtual shop front, and on purchasers' consoles and devices, the closure of the eBook store takes with it customers' eBook libraries. Any digital books bought through the service – even those bought many years ago – will no longer be readable after July 2019. While the company has promised to provide a full refund for all eBook purchases, this decision raises important questions of ownership.
Digital products such as eBooks and digital music are often seen to liberate consumers from the burdens of ownership. Some academics have heralded the "age of access", where ownership is no longer important to consumers and will soon become irrelevant.
Recent years have seen the emergence of an array of access-based models in the digital realm. For Spotify and Netflix users, owning films and music has become unimportant as these subscription based services provide greater convenience and increased choice. But while these platforms present themselves clearly as services, with the consumer under no illusion of ownership, for many digital goods this is not the case. So to what extent do we own the digital possessions that we "buy"?
*Fragmented ownership rights*
The popularity of access-based consumption has obscured the rise of a range of fragmented ownership configurations in the digital realm. These provide the customer with an illusion of ownership while restricting their ownership rights. Companies such as Microsoft and Apple present consumers with the option to "buy" digital products such as eBooks. Consumers often make the understandable assumption that they will have full ownership rights over the products that they pay for, just as they have full ownership rights over the physical books that they buy from their local bookstore.
However, many of these products are subject to end user licence agreements which set out a more complex distribution of ownership rights. These long legal agreements are rarely read by consumers when it comes to products and services online. And even if they do read them, they are unlikely to fully understand the terms.
When purchasing eBooks, the consumer often actually purchases a non-transferable licence to consume the eBook in restricted ways. For instance, they may not be permitted to pass the eBook on to a friend once they have finished reading, as they might do with a physical book. In addition, as we have seen in the case of Microsoft, the company retains the right to revoke access at a later date. These restrictions on consumer ownership are often encoded into digital goods themselves as automated forms of enforcement, meaning that access can be easily withdrawn or modified by the company.
This is not a one-off occurrence. There have been many similar instances that raise questions of ownership. Just last month, social media site MySpace admitted to losing all content uploaded before 2016. Blaming a faulty server migration, the loss includes many years' worth of music, photos and videos created by consumers.
Last year, after customers complained of films disappearing from Apple iTunes, the company revealed that the only way to guarantee continued access was to download a local copy – which, some opined, goes against the convenience of streaming. Amazon hit the headlines way back in 2009 for remotely erasing "illegally uploaded" copies of George Orwell's 1984 from consumers' Kindle e-reading devices, much to consumers' dismay and anger.
*Illusions of ownership*
My research has found that many consumers do not consider these possibilities, because they make sense of their digital possessions based on their previous experiences of possessing tangible, physical objects. If our local bookstore closed down, the owner wouldn't knock on our door demanding to remove previously purchased books from our shelves. So we do not anticipate this scenario in the context of our eBooks. Yet the digital realm presents new threats to ownership that our physical possessions haven't prepared us for.
Consumers need to become more sensitised to the restrictions on digital ownership. They must be made aware that the "full ownership" they have experienced over most of their physical possessions cannot be taken for granted when purchasing digital products. However, companies also have a responsibility to make these fragmented ownership forms more transparent.
Often there is a logical business reason for such restrictions. For instance, since digital objects are infinitely reproducible – they can be duplicated quickly and easily at negligible costs – restrictions on sharing are a means to protect the profits of both distribution companies (Microsoft or Apple, for example) and media producers (including the authors and publishers of an eBook). However, these restrictions must be stated clearly and in simple terms at the point of purchase, rather than hidden away in the complex legal jargon of end user licence agreements, obscured by the familiar terminology of "buying."
In general, all digital products are very prone to be taken from the owner.

It's the nature of the "virtual ownership" of digitalized goods.

You know, digital stores like Steam might fail 20 years later and all
your games/applications will be unavailable and that is why I will
always prefer physical items (BOXed versions of software with data
inside) instead of virtual items.
--
Filip454
[***@gmail.com]
Ant
2019-04-16 22:20:53 UTC
Permalink
In comp.misc Filip454 <***@gmail.com> wrote:
...
Post by Filip454
In general, all digital products are very prone to be taken from the owner.
It's the nature of the "virtual ownership" of digitalized goods.
You know, digital stores like Steam might fail 20 years later and all
your games/applications will be unavailable and that is why I will
always prefer physical items (BOXed versions of software with data
inside) instead of virtual items.
Yes, but not with those annoying online DRMs stuff. :(
--
Quote of the Week: "Is this stuff any good for ants?" "No, it kills them." --unknown
Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
/\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org /
/ /\ /\ \ http://antfarm.ma.cx. Please nuke ANT if replying by e-mail.
| |o o| |
\ _ /
( )
Sylvia Else
2019-04-16 06:12:13 UTC
Permalink
Post by Alasdair Allan
<https://phys.org/news/2019-04-digital.html>
Microsoft has announced that it will close the books category of its digital store. While other software and apps will still be available via the virtual shop front, and on purchasers' consoles and devices, the closure of the eBook store takes with it customers' eBook libraries. Any digital books bought through the service – even those bought many years ago – will no longer be readable after July 2019. While the company has promised to provide a full refund for all eBook purchases, this decision raises important questions of ownership.
It goes beyond purely the purely digital realm.

There are physical products on the market that cannot function properly
without access to a network server that could conceivably cease to exist
at some time in the future, either because the vendor doesn't want to
support the product any more, or because they've gone into liquidation.

While the person clearly owns the physical device, that's not much
consolation if it can not be used any more.

Sylvia.
Filip454
2019-04-16 09:31:32 UTC
Permalink
Post by Sylvia Else
Post by Alasdair Allan
<https://phys.org/news/2019-04-digital.html>
Microsoft has announced that it will close the books category of its
digital store. While other software and apps will still be available
via the virtual shop front, and on purchasers' consoles and devices,
the closure of the eBook store takes with it customers' eBook
libraries. Any digital books bought through the service – even those
bought many years ago – will no longer be readable after July 2019.
While the company has promised to provide a full refund for all eBook
purchases, this decision raises important questions of ownership.
It goes beyond purely the purely digital realm.
There are physical products on the market that cannot function properly
without access to a network server that could conceivably cease to exist
at some time in the future, either because the vendor doesn't want to
support the product any more, or because they've gone into liquidation.
While the person clearly owns the physical device, that's not much
consolation if it can not be used any more.
Sylvia.
Well, for me, the biggest problem is with all those physical copies of
games and software which still demand the connection to the main server.

Nowadays it is a plague - more and more applications cannot function
offline properly.

So you are right. For me it is sick.

For example: games like Hexen II (1997) or Jane's Combat Simulations
(1996) still work without any problems (even on Windows 10), while some
games from 2007 will not work because the Games For Windows LIVE service
is already down.
--
Filip454
[***@gmail.com]
Ant
2019-04-16 22:22:21 UTC
Permalink
In comp.misc Filip454 <***@gmail.com> wrote:
...
Post by Filip454
Well, for me, the biggest problem is with all those physical copies of
games and software which still demand the connection to the main server.
Nowadays it is a plague - more and more applications cannot function
offline properly.
So you are right. For me it is sick.
For example: games like Hexen II (1997) or Jane's Combat Simulations
(1996) still work without any problems (even on Windows 10), while some
games from 2007 will not work because the Games For Windows LIVE service
is already down.
Ditto. I always test non-Internet software trials without Internet in VMs. If
they fail, I don't want them.
--
Quote of the Week: "Is this stuff any good for ants?" "No, it kills them." --unknown
Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
/\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org /
/ /\ /\ \ http://antfarm.ma.cx. Please nuke ANT if replying by e-mail.
| |o o| |
\ _ /
( )
Sylvia Else
2019-04-17 02:39:56 UTC
Permalink
Post by Filip454
Post by Sylvia Else
Post by Alasdair Allan
<https://phys.org/news/2019-04-digital.html>
Microsoft has announced that it will close the books category of its
digital store. While other software and apps will still be available
via the virtual shop front, and on purchasers' consoles and devices,
the closure of the eBook store takes with it customers' eBook
libraries. Any digital books bought through the service – even those
bought many years ago – will no longer be readable after July 2019.
While the company has promised to provide a full refund for all eBook
purchases, this decision raises important questions of ownership.
It goes beyond purely the purely digital realm.
There are physical products on the market that cannot function
properly without access to a network server that could conceivably
cease to exist at some time in the future, either because the vendor
doesn't want to support the product any more, or because they've gone
into liquidation.
While the person clearly owns the physical device, that's not much
consolation if it can not be used any more.
Sylvia.
Well, for me, the biggest problem is with all those physical copies of
games and software which still demand the connection to the main server.
Nowadays it is a plague - more and more applications cannot function
offline properly.
So you are right. For me it is sick.
For example: games like Hexen II (1997) or Jane's Combat Simulations
(1996) still work without any problems (even on Windows 10), while some
games from 2007 will not work because the Games For Windows LIVE service
is already down.
The Tesla Powerwall's only documented (by Tesla) way of controlling it
is via an ap, that depends on a server. There are however some
undocumented ways of controlling it even if the server goes away.

But it allows remote updates to its firmware, and the only way to
prevent them is to block its access to the servers it uses for those,
which compromises the warranty.

The transactions are encrypted, and use a certificate issued by an
internal Tesla certificate authority. It seems likely that that's the
only CA that the firmware will accept. It certainly didn't accept the CA
I created.

So if Tesla Motors went down the tubes, taking the Powerwall business
with it, a disgruntled employee could distribute a non-functioning
firmware, and leave owners with Powerwalls that no longer work, with
nothing they can do about it, and no one to sue.

Sylvia.
Jerry Peters
2019-04-16 20:29:41 UTC
Permalink
Post by Sylvia Else
Post by Alasdair Allan
<https://phys.org/news/2019-04-digital.html>
Microsoft has announced that it will close the books category of its digital store. While other software and apps will still be available via the virtual shop front, and on purchasers' consoles and devices, the closure of the eBook store takes with it customers' eBook libraries. Any digital books bought through the service ? even those bought many years ago ? will no longer be readable after July 2019. While the company has promised to provide a full refund for all eBook purchases, this decision raises important questions of ownership.
It goes beyond purely the purely digital realm.
There are physical products on the market that cannot function properly
without access to a network server that could conceivably cease to exist
at some time in the future, either because the vendor doesn't want to
support the product any more, or because they've gone into liquidation.
While the person clearly owns the physical device, that's not much
consolation if it can not be used any more.
Sylvia.
Hasn't that already happened? I seem to recall that certain home
automation stuff stopped functioning a year or two ago when the
company went under & its servers were shut down. Don't remember the
details, but it convinced me to not even look at any IOT/HA crud that
required access to an external server.
RS Wood
2019-04-17 06:26:36 UTC
Permalink
Post by Jerry Peters
Post by Alasdair Allan
<https://phys.org/news/2019-04-digital.html>
Hasn't that already happened? I seem to recall that certain home
automation stuff stopped functioning a year or two ago when the
company went under & its servers were shut down. Don't remember the
details, but it convinced me to not even look at any IOT/HA crud that
required access to an external server.
Yes, I remember that too - a clear warning against any product whose
ability to function requires existence of the company and its servers on
a minute-by-minute basis.
Jerry Peters
2019-04-18 20:20:09 UTC
Permalink
Post by RS Wood
Post by Jerry Peters
Post by Alasdair Allan
<https://phys.org/news/2019-04-digital.html>
Hasn't that already happened? I seem to recall that certain home
automation stuff stopped functioning a year or two ago when the
company went under & its servers were shut down. Don't remember the
details, but it convinced me to not even look at any IOT/HA crud that
required access to an external server.
Yes, I remember that too - a clear warning against any product whose
ability to function requires existence of the company and its servers on
a minute-by-minute basis.
This is the one I remember:
https://www.theguardian.com/technology/2016/apr/05/revolv-devices-bricked-google-nest-smar
t-home

Revolv devices bricked as Google's Nest shuts down smart home company
This article is more than 3 years old

Customers furious as Nest is set to turn off Revolv units in just over
a month

Also more recently:

https://www.reddit.com/r/homeautomation/comments/alr36r/iris_shutting_down/
Iris shutting down
IRIS
Posted byu/DarkL1ghtn1ng
2 months ago

Got this email from Lowe's today. Shutting down soon!

"Dear Iris Customer:

As a valued customer, we wanted to provide an important update
regarding
Iris. We have decided to shut down the Iris smart home platform and
related services effective March 31, 2019. We apologize for any
inconvenience this may cause and are committed to providing the
resources and support needed as you transition to comparable smart
home
products.
Computer Nerd Kev
2019-04-18 22:42:58 UTC
Permalink
Post by Jerry Peters
Post by RS Wood
Post by Jerry Peters
Hasn't that already happened? I seem to recall that certain home
automation stuff stopped functioning a year or two ago when the
company went under & its servers were shut down. Don't remember the
details, but it convinced me to not even look at any IOT/HA crud that
required access to an external server.
Yes, I remember that too - a clear warning against any product whose
ability to function requires existence of the company and its servers on
a minute-by-minute basis.
https://www.theguardian.com/technology/2016/apr/05/revolv-devices-bricked-google-nest-smar
t-home
[snip]
https://www.reddit.com/r/homeautomation/comments/alr36r/iris_shutting_down/
Iris shutting down
IRIS
Posted byu/DarkL1ghtn1ng
2 months ago
Sounds like there'd be a business opportunity for someone to run
alternative servers for all the various devices which are shut down.

It might be complicated technically and legally if the original
companies are unwilling to licence their software for whatever reason
though.

Or the systems could be standardised so that the manufacturer and
"IOT Service Provider" could be separated. But fat chance of that
given the current state of the industry.
--
__ __
#_ < |\| |< _#
Sylvia Else
2019-04-18 23:59:13 UTC
Permalink
Post by Computer Nerd Kev
Post by Jerry Peters
Post by RS Wood
Post by Jerry Peters
Hasn't that already happened? I seem to recall that certain home
automation stuff stopped functioning a year or two ago when the
company went under & its servers were shut down. Don't remember the
details, but it convinced me to not even look at any IOT/HA crud that
required access to an external server.
Yes, I remember that too - a clear warning against any product whose
ability to function requires existence of the company and its servers on
a minute-by-minute basis.
https://www.theguardian.com/technology/2016/apr/05/revolv-devices-bricked-google-nest-smar
t-home
[snip]
https://www.reddit.com/r/homeautomation/comments/alr36r/iris_shutting_down/
Iris shutting down
IRIS
Posted byu/DarkL1ghtn1ng
2 months ago
Sounds like there'd be a business opportunity for someone to run
alternative servers for all the various devices which are shut down.
But next to impossible when the devices have used certificate pinning.
Their firmware would need to be updated, which is not something typical
end users would be able to do, and may also be impossible without a
relevant signing key.
Post by Computer Nerd Kev
Or the systems could be standardised so that the manufacturer and
"IOT Service Provider" could be separated. But fat chance of that
given the current state of the industry.
Indeed.

Another approach would be a legal requirement to put a clear warning on
the sales literature that the product will become unusable immediately
if the company ceases to support it. Then watch how quickly vendors move
to address the issue.

Sylvia.

Phillip Helbig (undress to reply)
2019-04-16 21:24:19 UTC
Permalink
Post by Sylvia Else
While the person clearly owns the physical device, that's not much
consolation if it can not be used any more.
One of many reasons why I opted for the tolino eBook reader. While it
can read .TXT and .PDF files, it is mainly designed for ePub files. All
three are open and public formats. I have the files on the tolino, in
the cloud, and stored on a local hard disk. I legally OWN them (not
some sort of lease as with Kindle stuff). My children can inherit them.
Post by Sylvia Else
Sylvia.
Hi Sylvia!
Continue reading on narkive:
Loading...